Engage your Learners with Interactive Video

“In addition to enhancing learning, video can also reduce training time. It’s easier and takes less time to watch a well-made video than it does to read through pages of dense text or complicated diagrams to grasp a concept.”

Andy Cole (Via Brainshark; originally included in The Benefits of Video in eLearning)

In my last post, we explored some benefits of using scenarios in eLearning. Today, we will examine the value of learning with interactive videos using PlayPosit. Continue reading “Engage your Learners with Interactive Video”

You Gotta Believe Me

YGBM Technologies and Higher Education

Rainbows End is a brilliant 2006 science fiction novel by Vernor Vinge. In the book, he describes a world undergoing ever-increasing change after the technological singularity—a premise that the invention of artificial superintelligence will trigger Continue reading “You Gotta Believe Me”

Apply Game Design Principles to Your Courses

Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.

While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”

Motivation in Education: Confidence

Throughout this series, we’ve explored the four components of Keller’s ARCS Model for Motivation: attention, relevance, confidence, and satisfaction.

In my last post, I discussed practical ways to motivate your students by making your course content relevant to them in and outside of the classroom.

Today we will look at ways you can motivate your students by boosting their confidence.

Continue reading “Motivation in Education: Confidence”

From On Air to Online

When you were a kid, what were some of your favorite games and activities? Oftentimes, insight into a child’s future career can be gained by watching how they play.

One of my favorite “toys” as a kid was my family’s handy-dandy cassette recorder. Although now archaic, it was cutting edge in the 70s. My love for recording began at age three, as I unashamedly performed such songs as “Happy Birthday” and “Old Susanna.” As I got older, I started putting together my own radio shows, which I thought were genius works of comedy.

So, how did this childhood interest translate into a career? I became a professional broadcaster. Continue reading “From On Air to Online”

Who is Your Audience?

Instructional designers agree on one fundamental concept of course design: you must know your audience. This article focuses on an emerging audience and proposes a not-so-new strategy for designing eLearning that works for it. Continue reading “Who is Your Audience?”

The MOOC: Window into our Pedagogical Soul

Remember the “Year of the MOOC” of 2012? What would possess us to even consider such a thing as a Massive Open Online Course? Maybe the MOOC captured our life-long-learner imaginations with the potential to enable free university-level education on an enormous scale.

This royalty free image is from pexels.com
This royalty free image comes from pexels.com.

Even the least of us could take a MIT or Stanford course from the leading expert of the world. Or, maybe the MOOC captured our mind’s eye because at our core we are teachers with an absorbing yearning to share our insightful understandings with as many as possible. But alas, the MOOC luster faded quickly. Continue reading “The MOOC: Window into our Pedagogical Soul”