Throughout this series, we’ve unpacked the three presences of Charles Sander Peirce’s Community of Inquiry (CoI) model. In my previous posts, we’ve looked at social and teaching presence. Cognitive presence, the final presence, combines both social and teaching presence. Today we’ll discuss how you can incorporate cognitive presence in your online course. Continue reading “Communities of Inquiry (CoI): Cognitive Presence”
In my last post, I introduced Charles Sander Pierce’s Community of Inquiry (CoI) model and discussed the importance of an instructor’s social presence in an online course. Continue reading “Communities of Inquiry (CoI): Teaching Presence”
As an online instructor, it can be challenging to create and maintain community with students in your courses. Last fall I discovered an education model that continues to help me create and maintain community, both as an instructional designer and as an adjunct instructor: Charles Sanders Peirce’s Community of Inquiry (CoI).
We use the term student-centered in instructional design all the time. And that’s good. We obviously want our eLearning to focus on the students and their needs. Sometimes, it can be tricky to do that though, particularly when Continue reading “Practical Tips for Staying Student-Centered”
I recently concluded my Motivation in Education series, which explored Keller’s ARCS Model for Motivation. Each of the model’s components (attention, relevance, confidence, and satisfaction) share a common thread: the relationship between a teacher and their students.
Have you noticed that our culture is beginning to value authenticity over authority?
We’re tired of being told. We want to be asked.
We’re tired of overly-complicated wordsmithing. We want clear and concise information.
We’re tired of not knowing. We want to be kept in the loop.
Authenticity is what we all crave. Continue reading “Make your eLearning More Authentic”
This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.
In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.
Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”
In my last post, I discussed how a teacher can help a student become more motivated by boosting his or her confidence.
Today we will look at the final component of Keller’s ARCS Model for Motivation and how students’ motivation is increased and maintained through satisfaction.
Throughout this series, we’ve explored Keller’s ARCS Model for Motivation, which includes attention, relevance, confidence, and satisfaction—four components used in successful face-to-face, online, and blended learning environments.
In my last post, I shared different strategies to motivate students through gaining and maintaining their attention.
Today we’ll look at practical ways you can motivate your students through course content that’s relevant to them in and outside of the classroom. Continue reading “Motivation in Education: Relevance”
Our eLearning Team is moving toward student-centered learning in our courses. This approach is often miles away from how the course existed in the past, or how the subject matter expert envisions the online course to be.
I have found three ways to help our team and SMEs move toward becoming student-centered in all of our course development projects.
First, provide onboard training for online/blended instructors. Next, build interaction into every course. And finally, establish and sustain teacher presence while facilitating the course. Continue reading “Three Ways to Become Student-Centered”