Tips for Bringing OER to Your University, Institution, or School

In our OER series, we’ve explored how cost-friendly open educational resources (OER) can replace the expense of traditional textbooks. We’ve looked at where to find OER as well as how to choose quality materials. By now, you’re probably wondering how to bring OER into your institution.

Continue reading “Tips for Bringing OER to Your University, Institution, or School”

What I Wish I’d Known Before I Became an Instructional Designer

Like many in the world of eLearning and Instructional Design, I entered the field through a wandering path. Finally, I’d found a job that benefits from my “jack-of-all trades” skill set, Continue reading “What I Wish I’d Known Before I Became an Instructional Designer”

4 Tips to Survive Rapid Course Development on a Deadline

We’ve all been there. The course launches in two days. Your SME just gave you another laundry list of ‘essential’ revisions, and entire sections of the course need to be added. So, other than starting an intravenous drip of caffeine, how do you tackle rapid development without going insane? Here are four tips and tricks to help you meet your course development deadline.

Plan

You’ve heard it a hundred times: “Plan the Work. Work the Plan.” When you’re in crunch mode, however, Continue reading “4 Tips to Survive Rapid Course Development on a Deadline”

Game Design Principles for Your Course, Round 2

This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.

In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.

Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”

A Year’s End Review

When our team started Model eLearning in January, we wanted to explore and share the eLearning theories, trends, and tools that excite us. One of the top instructional design skills is Googler—so we wanted to contribute to that growing body of knowledge and help the eLearning community.

Over the past year, we’ve shared our team’s practical tips for instructional designers (ID), subject matter experts (SME), and instructors. Now—in a time-honored December blog tradition—let’s review some of our favorite posts of 2017. Continue reading “A Year’s End Review”

Apply Game Design Principles to Your Courses

Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.

While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”

From On Air to Online

When you were a kid, what were some of your favorite games and activities? Oftentimes, insight into a child’s future career can be gained by watching how they play.

One of my favorite “toys” as a kid was my family’s handy-dandy cassette recorder. Although now archaic, it was cutting edge in the 70s. My love for recording began at age three, as I unashamedly performed such songs as “Happy Birthday” and “Old Susanna.” As I got older, I started putting together my own radio shows, which I thought were genius works of comedy.

So, how did this childhood interest translate into a career? I became a professional broadcaster. Continue reading “From On Air to Online”