We use the term student-centered in instructional design all the time. And that’s good. We obviously want our eLearning to focus on the students and their needs. Sometimes, it can be tricky to do that though, particularly when Continue reading “Practical Tips for Staying Student-Centered”
Sometimes, the technical and skilled nature of instructional design makes it difficult to explain our work to key stakeholders. Shakespeare might have said a rose by any other name would smell as sweet, but the collective (mis)understanding of words can sometimes muddy how our external audience sees our work.
Recently, our eLearning team found a simple change of terminology helped our stakeholders grasp one of our fundamental tasks: Continue reading “Communicating “What You Do” to eLearning Stakeholders”
In my first year as an instructional designer (ID), I worked with college faculty to develop the courses they had taught face-to-face into online courses. I was eager to dive into my new role, create successful courses, and stick to a 3-month timeline for each project.
A few key lessons that I encountered in those early days continue to guide my work. Continue reading “3 Things I Learned Working with Subject Matter Experts in my First Year as an ID”
In our OER series, we’ve explored how cost-friendly open educational resources (OER) can replace the expense of traditional textbooks. We’ve looked at where to find OER as well as how to choose quality materials. By now, you’re probably wondering how to bring OER into your institution.
Like many in the world of eLearning and Instructional Design, I entered the field through a wandering path. Finally, I’d found a job that benefits from my “jack-of-all trades” skill set, Continue reading “What I Wish I’d Known Before I Became an Instructional Designer”
We’ve all been there. The course launches in two days. Your SME just gave you another laundry list of ‘essential’ revisions, and entire sections of the course need to be added. So, other than starting an intravenous drip of caffeine, how do you tackle rapid development without going insane? Here are four tips and tricks to help you meet your course development deadline.
You’ve heard it a hundred times: “Plan the Work. Work the Plan.” When you’re in crunch mode, however, Continue reading “4 Tips to Survive Rapid Course Development on a Deadline”
This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.
In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.
Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”