You walk into the campus student bookstore. Classes started last week, and you just got paid at your part-time, minimum wage student job. You nervously add the cost of the stack of textbooks in your head.
You don’t have enough cash. You never have enough cash.
What do you do? Put some books back? Continue reading “Bringing Value to your Learners with OER”
A few years ago, a friend stopped by for a visit. When it was time for her to leave, I walked her to the front door where we chatted a bit. I slipped on a pair of black flats sitting in front of the door and continued talking. We exhausted our good-byes, and my friend grew silent.
Finally she said: “I’d leave if I could have my shoes!”
It turns out we had the very same shoes, and I had slipped HERS on by mistake! #embarrassing
A Mile in a Student’s Shoes Builds Empathy
In the context of teaching and learning online, Continue reading “Student Centered Faculty Training”
Have you noticed that our culture is beginning to value authenticity over authority?
We’re tired of being told. We want to be asked.
We’re tired of overly-complicated wordsmithing. We want clear and concise information.
We’re tired of not knowing. We want to be kept in the loop.
Authenticity is what we all crave. Continue reading “Make your eLearning More Authentic”
This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.
In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.
Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”
Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.
While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”
Throughout this series, we’ve explored Keller’s ARCS Model for Motivation, which includes attention, relevance, confidence, and satisfaction—four components used in successful face-to-face, online, and blended learning environments.
In my last post, I shared different strategies to motivate students through gaining and maintaining their attention.
Today we’ll look at practical ways you can motivate your students through course content that’s relevant to them in and outside of the classroom. Continue reading “Motivation in Education: Relevance”
Want to get students fired up about learning? Then present a problem and ask them for a solution. Scenario-based instruction will grab your student’s attention and keep them engaged in the learning experience. In this post, I will give some definitions of scenario-based learning, identify some of the benefits it offers, and explain when to use it in your online course. Continue reading “Get students fired up with scenario-based eLearning”