Last week, Dave talked about a few strategies for beating design slumps. I thought I’d build on that and chime in with a few specifics—namely some of my favorite places to go for inspiration when I’m stuck. Continue reading “5 Things I do when I need Inspiration”
When I started in eLearning (just over a year ago now), I really had no idea what I was getting myself into. I came from a background in IT and creative writing, so while it’s theoretically a simple matter to apply some of those skills to ID work, finding the practical application of those skills in an entirely new arena was…challenging. Continue reading “Two Big Things™ I Learned in my first year in Instructional Design”
We live in a culture, and work in a field, that prizes and demands efficiency. A million things always need to be done immediately, and at least a thousand projects needed launch yesterday. We make endless to-do lists, debate time tracking and performance metrics, hire project managers by the truckload, and do everything in our power to wring every last drop of “efficiency” out of our daily lives.
And often, we’re making a mistake. Continue reading “Efficiency: The Trap of Modern Design”
We use the term student-centered in instructional design all the time. And that’s good. We obviously want our eLearning to focus on the students and their needs. Sometimes, it can be tricky to do that though, particularly when Continue reading “Practical Tips for Staying Student-Centered”
The term “elearning ecosystem” appears more and more frequently in eLearning writings. As a leader in eLearning, I like this metaphor—not because it’s scientifically-based and sounds cool (although it is and it does), but because I find the metaphor reflects some foundational changes influencing eLearning instructional design. Continue reading “Experts and eLearning Ecosystems”
You’re walk into the campus student bookstore. Classes started last week, and you just got paid at your part-time, minimum wage student job. You nervously add the cost of the stack of textbooks in your head.
You don’t have enough cash. You never have enough cash.
What do you do? Put some books back? Continue reading “Bringing Value to your Learners with OER”
A few years ago, a friend stopped by for a visit. When it was time for her to leave, I walked her to the front door where we chatted a bit. I slipped on a pair of black flats sitting in front of the door and continued talking. We exhausted our good-byes, and my friend grew silent.
Finally she said: “I’d leave if I could have my shoes!”
It turns out we had the very same shoes, and I had slipped HERS on by mistake! #embarrassing
A Mile in a Student’s Shoes Builds Empathy
In the context of teaching and learning online, Continue reading “Student Centered Faculty Training”
Have you noticed that our culture is beginning to value authenticity over authority?
We’re tired of being told. We want to be asked.
We’re tired of overly-complicated wordsmithing. We want clear and concise information.
We’re tired of not knowing. We want to be kept in the loop.
Authenticity is what we all crave. Continue reading “Make your eLearning More Authentic”
This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.
In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.
Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”
Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.
While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”