Choosing the Right Tool to Design Interactive Scenarios

Have you ever had an idea you knew was good but didn’t truly understand the work involved until you began laboring to make it a reality?

This happened to me when I started changing one of the assignments in my history class into a branching scenario. Continue reading “Choosing the Right Tool to Design Interactive Scenarios”

Making your eLearning Assignments More Interactive

History is rich and vivid, and it shouldn’t be presented in a way that students see as dry.  As an adjunct history instructor, I am always looking for ways to motivate students to explore history and to look at it from different perspectives. I’ve discovered that infusing a scenario-based assignment engages learners and encourages them to think outside the box. Continue reading “Making your eLearning Assignments More Interactive”

Game Design Principles for Your Course, Round 2

This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.

In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.

Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”

Apply Game Design Principles to Your Courses

Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.

While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”

Visual Tools: Convert Your Content into a Format That Pops

Are you an instructor who’s thought, “I have all this content that my students need to know—why aren’t they getting it”? Have you considered converting that bland text into a format that pops? Let’s discuss why you should consider using visual tools to bring your information to life. Continue reading “Visual Tools: Convert Your Content into a Format That Pops”

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