Remote Learning: A New Journey

In the time of Covid-19, we’ve been thrust into The Lord of the Rings: Journeys in Middle-earth. We have to battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land. This is the best way I know to describe the feeling as we find ourselves in with little to no advanced warning—forced by circumstance to teach all courses online. 

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Moneyball Learning

The Oakland Athletics were always a budget-minded franchise.

In 2001, they finished 16 games behind the winner of their division and lost to the New York Yankees in the first round of the postseason. Then lost three All-Star caliber players in the offseason. 

In 2002, they won their division, went on a 20-game winning streak in the regular season (breaking the American League record), and won as many games (and went as far in the playoffs) as the Yankees—who spent almost three times what the A’s did in player salaries.

How?

By playing Moneyball. 

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Sharing Accessibility Stories: Making eLearning for Everyone

In November 2019,  several members of our eLearning team attended Michigan State University’s (MSU) 5thannual Accessible Learning Conference (ALC). The theme of the conference was storytelling, emphasizing that the core of accessibility is “people and their stories.” As someone who’s been a student in the communication and theatre fields for almost a decade, this theme struck a chord with me. Often, at both private and public universities, the majority of students’ disabilities are often unidentified, so their stories go untold. These untold stories create a roadblock in these students’ ability to succeed in learning environments.

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The Importance of Being Present in Your Online Course

You can have a well-designed course with relevant content and an expert instructor, yet the course can still be perceived as a negative experience by students. Why? The instructor was not “present” in the course. 

It takes more than grading to create instructor presence. Bangert defines instructor presence as “the ‘methods’ that instructors use to create the quality online instructional experiences that support and sustain productive communities of inquiry” (Bangert, 2008, p. 40). Without instructor support, courses quickly become barren.

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Looking Through a Learning Tool

There is a spectrum of opinion about online learning, inclusive of two polar opposite sides in the discussion: it’s either new and exciting and every course should be online, or it is a scary new technology that destroys the personal communication essential for a “good class”. As I consider this debate, something that both groups should realize is that it’s easy to fall into the trap of defining instruction through the use of a tool, rather than realizing there is an inherent separation between the instruction and the tool. Today I’ll explore the differences and how this separation impacts our design. 

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From Instructional Design to Learning Design

Student-Centered Design

Back in 1997, I was a member of the Ed Tech faculty at Northern Arizona University. We had decided to move our Masters of Educational Technology online—and did what an inexperienced faculty without support would do.

 We took our face-to-face curriculum and put it online. 

It went about as well as you would expect.  

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Going the Extra Mile: Understanding Non-Traditional Students

When thinking about the demographics of students currently enrolled in colleges and universities, we often first consider traditional students, between ages 18-24. However, enrollment trends in traditional, blended, and online programs are revealing that nontraditional students, those ages 25 and older, are becoming more and more prominent in the classroom. Today I want to discuss the dynamics of nontraditional students, the pressures they face, and what it means to go the extra mile in order to understand their needs and enable them to succeed.      

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Playful Course Design

As someone with a recent background of scholarly writing, I had to overcome my unconscious assumptions that scholarly meant minimal “fun” or “play-based” interactions. After a few psychology and technology courses, I realized there was a smaller divide than I originally assumed. I spent a lot of time trying to find ways to investigate and discuss learning and cognition theories to fulfill my course requirements, but for a long time ignored the obvious truths behind why I wanted to study learning in the first place—witnessing learning either intentionally or unintentionally in various forms of play. 

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Why (and How) I Guard my Instructional Design Time

In Ann’s recent post, she outlined some of her workflow processes and how she gets through the variety of tasks she has in any given day. As I was reading through and editing it, I really only had one thought cross my brain.

“I could never work like this…”

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Three Things to Consider when Designing your next Learning Experience

When you’re developing an eLearning course, there is always an overload of “practical” stuff that you have to keep in mind. Development timelines, coordinating with subject matter experts, and making sure all the nuts and bolts are ready for the launch day of your course. 

In the midst of all the details, I like to stop and consider how I can make each course I develop more effective than the last. There’s always a new angle or strategy out there to consider. I’m sharing 3 ideas here and I hope you’ll try them out.

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