Bringing Value to your Learners with OER

You walk into the campus student bookstore. Classes started last week, and you just got paid at your part-time, minimum wage student job. You nervously add the cost of the stack of textbooks in your head.

You don’t have enough cash. You never have enough cash.

What do you do? Put some books back? Continue reading “Bringing Value to your Learners with OER”

What I Wish I’d Known Before I Became an Instructional Designer

Like many in the world of eLearning and Instructional Design, I entered the field through a wandering path. Finally, I’d found a job that benefits from my “jack-of-all trades” skill set, Continue reading “What I Wish I’d Known Before I Became an Instructional Designer”

4 Tips to Survive Rapid Course Development on a Deadline

We’ve all been there. The course launches in two days. Your SME just gave you another laundry list of ‘essential’ revisions, and entire sections of the course need to be added. So, other than starting an intravenous drip of caffeine, how do you tackle rapid development without going insane? Here are four tips and tricks to help you meet your course development deadline.

Plan

You’ve heard it a hundred times: “Plan the Work. Work the Plan.” When you’re in crunch mode, however, Continue reading “4 Tips to Survive Rapid Course Development on a Deadline”

You Gotta Believe Me

YGBM Technologies and Higher Education

Rainbows End is a brilliant 2006 science fiction novel by Vernor Vinge. In the book, he describes a world undergoing ever-increasing change after the technological singularity—a premise that the invention of artificial superintelligence will trigger a runaway technological growth that results in unfathomable changes in human civilization. I’m starting to think that what the author envisioned for 2025 is quite possible.

In the novel, Continue reading “You Gotta Believe Me”

Apply Game Design Principles to Your Courses

Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.

While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”