Quick Tips to Help Your SME Curate eLearning Content

It’s a given that subject matter experts (SME) are, well, experts. SMEs understand the ins-and-outs of their subject, the nuances of how similar topics relate to it, and Continue reading “Quick Tips to Help Your SME Curate eLearning Content”

The New Digital Divide in Instructional Design

Many people are familiar with the concept of the digital divide—the idea that as technology continues to advance at a remarkable pace, there is a growing gulf between the “haves” and the “have-nots” when it comes to access to, and adoption of technologies. Many in instructional design consider these technologies essential for our day-to-day careers: internet access, easy access to information, and ubiquitous WiFi. Which makes it challenging when we design content for those who don’t have easy access to those things.

But, there’s another gulf forming in Instructional Design. Continue reading “The New Digital Divide in Instructional Design”

Formatting eLearning Documents: Hop, Skip, and a Hyperlink

The Formatting eLearning Documents series is an overview of various Microsoft Word functions, how to find them, and how best to use them in eLearning. These tutorials are not exact step-by-step directions. The how-to steps in software change so often, the blog would simply become post after post correcting the ever changing tutorials! Can you imagine? We’d have to re-title our blog and everything! Nobody wants that (especially the editors).

In this post, we’ll look at creating both hyperlinks and a Table of Contents (ToC) as the two are related in Word. They are also important items in eLearning, especially Continue reading “Formatting eLearning Documents: Hop, Skip, and a Hyperlink”

Efficiency: The Trap of Modern Design

We live in a culture, and work in a field, that prizes and demands efficiency. A million things always need to be done immediately, and at least a thousand projects needed launch yesterday. We make endless to-do lists, debate time tracking and performance metrics, hire project managers by the truckload, and do everything in our power to wring every last drop of “efficiency” out of our daily lives.

And often, we’re making a mistake. Continue reading “Efficiency: The Trap of Modern Design”

3 Things I Learned Working with Subject Matter Experts in my First Year as an ID

In my first year as an instructional designer (ID), I worked with college faculty to develop the courses they had taught face-to-face into online courses. I was eager to dive into my new role, create successful courses, and stick to a 3-month timeline for each project.

A few key lessons that I encountered in those early days continue to guide my work. Continue reading “3 Things I Learned Working with Subject Matter Experts in my First Year as an ID”

Bringing Value to your Learners with OER

You walk into the campus student bookstore. Classes started last week, and you just got paid at your part-time, minimum wage student job. You nervously add the cost of the stack of textbooks in your head.

You don’t have enough cash. You never have enough cash.

What do you do? Put some books back? Continue reading “Bringing Value to your Learners with OER”

Formatting eLearning Documents: Back to the Basics

Elearning is a highly collaborative environment, with instructional designers (ID), subject matter experts (SME), instructors, and editors all working together to provide consistent content across multiple platforms. It’s one of the great strengths of eLearning.

It can also be a great weakness. Continue reading “Formatting eLearning Documents: Back to the Basics”

Make your eLearning More Authentic

Have you noticed that our culture is beginning to value authenticity over authority?

We’re tired of being told. We want to be asked.

We’re tired of overly-complicated wordsmithing. We want clear and concise information.

We’re tired of not knowing. We want to be kept in the loop.

Authenticity is what we all crave. Continue reading “Make your eLearning More Authentic”

Game Design Principles for Your Course, Round 2

This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.

In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.

Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”

Apply Game Design Principles to Your Courses

Earlier, you heard from Michelle about the lessons she took from the world of broadcasting and applied to Instructional Design. Today, we’re going to discuss lessons that can be learned from a field adjacent to Instructional Design—game design.

While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”