In A Failure of Nerve; Leadership in the Age of the Quick Fix, Edwin H. Friedman tells a fascinating story.
In 1493, the publishers of the Nuremberg Chronicle stood on the brink of a transformation that would profoundly change the way they lived, worked, and related to one other. But they couldn’t see it coming. They were so paralyzed by the emotional bombardments of their time they even left several pages at the end of the book blank so their readers could record “the rest of the events until the end of the world.” Continue reading “Imaginative Gridlock”
Disclaimer: I’ve downloaded the UX + LX mobile app to my devices for personal use. I didn’t receive compensation for this review.
According to Pew Research Center, more people own smartphones than computers. When people don’t have anything to do, we pull out our ubiquitous devices. Imagine if we had as many learning apps as games and other apps—every moment would be an opportunity to learn (personalized learning, here we come!).
As Tara share in her post about universal design for learning, mobile learning, or mLearning, looms before us. Yet we still design learning within the confines of a learning management system (LMS) accessed by a computer.
UX + LX takes us outside of the traditional LMS and into a true mobile learning experience.
Continue reading “Review: UX + LX App (And a Look at the Future of Learning Design)”
Over the summer, we updated our online general education syllabus template using learning theory, universal design for learning (UDL), plain writing, and accessibility principles. Recently, Dave, Tara, and I presented this process at Continue reading “Remove Barriers to Learning with Design and Plain Writing”
Last week, Dave talked about a few strategies for beating design slumps. I thought I’d build on that and chime in with a few specifics—namely some of my favorite places to go for inspiration when I’m stuck. Continue reading “5 Things I do when I need Inspiration”