“In addition to enhancing learning, video can also reduce training time. It’s easier and takes less time to watch a well-made video than it does to read through pages of dense text or complicated diagrams to grasp a concept.”
While significant research surrounds adding gamification elements to eLearning courses, implementing it means devoting a large amount of resources. What then, can we learn if we look at it from the flip side? What fundamental game design principles translate to Instructional Design? Continue reading “Apply Game Design Principles to Your Courses”
When you were a kid, what were some of your favorite games and activities? Oftentimes, insight into a child’s future career can be gained by watching how they play.
One of my favorite “toys” as a kid was my family’s handy-dandy cassette recorder. Although now archaic, it was cutting edge in the 70s. My love for recording began at age three, as I unashamedly performed such songs as “Happy Birthday” and “Old Susanna.” As I got older, I started putting together my own radio shows, which I thought were genius works of comedy.
Instructional designers agree on one fundamental concept of course design: you must know your audience. This article focuses on an emerging audience and proposes a not-so-new strategy for designing eLearning that works for it. Continue reading “Who is Your Audience?”
Remember the “Year of the MOOC” of 2012? What would possess us to even consider such a thing as a Massive Open Online Course? Maybe the MOOC captured our life-long-learner imaginations with the potential to enable free university-level education on an enormous scale.
Even the least of us could take a MIT or Stanford course from the leading expert of the world. Or, maybe the MOOC captured our mind’s eye because at our core we are teachers with an absorbing yearning to share our insightful understandings with as many as possible. But alas, the MOOC luster faded quickly. Continue reading “The MOOC: Window into our Pedagogical Soul”
Throughout this series, we’ve explored Keller’s ARCS Model for Motivation, which includes attention, relevance, confidence, and satisfaction—four components used in successful face-to-face, online, and blended learning environments.
In my last post, I shared different strategies to motivate students through gaining and maintaining their attention.
Have you noticed the dark cloud in the corner of your office? That agent of doom that keeps saying: “blended instruction is just a phase,” “you don’t have time and resources to get started with blended,” or “what’s the big deal about blended anyway?”