In A Failure of Nerve; Leadership in the Age of the Quick Fix, Edwin H. Friedman tells a fascinating story.
In 1493, the publishers of the Nuremberg Chronicle stood on the brink of a transformation that would profoundly change the way they lived, worked, and related to one other. But they couldn’t see it coming. They were so paralyzed by the emotional bombardments of their time they even left several pages at the end of the book blank so their readers could record “the rest of the events until the end of the world.” Continue reading “Imaginative Gridlock”
Disclaimer: I’ve downloaded the UX + LX mobile app to my devices for personal use. I didn’t receive compensation for this review.
According to Pew Research Center, more people own smartphones than computers. When people don’t have anything to do, we pull out our ubiquitous devices. Imagine if we had as many learning apps as games and other apps—every moment would be an opportunity to learn (personalized learning, here we come!).
As Tara share in her post about universal design for learning, mobile learning, or mLearning, looms before us. Yet we still design learning within the confines of a learning management system (LMS) accessed by a computer.
UX + LX takes us outside of the traditional LMS and into a true mobile learning experience.
Continue reading “Review: UX + LX App (And a Look at the Future of Learning Design)”
Over the summer, we updated our online general education syllabus template using learning theory, universal design for learning (UDL), plain writing, and accessibility principles. Recently, Dave, Tara, and I presented this process at Continue reading “Remove Barriers to Learning with Design and Plain Writing”
A few members of our team (myself included) are preparing to present at the Symposium on Universal Design for Instruction and Learning. We’ve also got course starts, a project list as long as my arm, and new assessment tools we’re implementing in our LMS. And with the holidays fast approaching, needless to say, it’s just a teeny bit busy around here.
Then I discovered I had to write a blog post. Continue reading “Abandoning Dead End Ideas”
A Heightened Awareness of Accommodations
At a recent Toastmasters officers meeting in a popular coffee house, the club secretary asked me to switch seats with him. While I didn’t have a problem switching, I was curious why he wanted me to move. He informed me that as our meeting’s notetaker—and left-handed person—he needed a space conducive for taking notes. My seat was the only space at the table that met his need.
As an Instructional Designer, his request made me think about Universal Design for Learning (UDL) and the importance of designing environments to meet the needs of everyone. Continue reading “An Overview of Universal Design for Learning”
On my journey to becoming an eLearning Expert I have taken the Gallup Clifton Strengths Survey several times to discover my Signature Themes. My top 5 are very consistent—I always get Futuristic. I nod in agreement as the Clifton Strengths survey says, “The future fascinates you.” I guess that explains why I‘m drawn to articles written by futurists.
I just read an interesting article by Kevin Drum in the July/August of Tech World “Welcome to the Digital Revolution.” Kevin challenges us that the best lens at gaining the elusive glimpse of the future may be the past. Continue reading “The Future from My Rearview Mirror”
Last week, Dave talked about a few strategies for beating design slumps. I thought I’d build on that and chime in with a few specifics—namely some of my favorite places to go for inspiration when I’m stuck. Continue reading “5 Things I do when I need Inspiration”
If you work in any sort of creative field, you’re going to fall into the occasional rut. Your work feels repetitive and boring. Uninspired. You find yourself taking convenient solutions rather than best solutions. Or, maybe you just can’t think your way through a problem and you have no solution at all. Your brain starts to slow down. You churn on the same thought patterns for unreasonable amounts of time. You’re just stuck.
Getting stuck sucks.
Continue reading “Beating the Dreaded Design Slump”
Can we all agree that paying recurring costs for licensing software, particularly when you are a small (or even one-person) team, sucks? It ends up being a large, recurring cost that can be difficult to justify or subsidize, particularly in lean times. Oftentimes you don’t even need all the new and shiny features that a regular subscription provides.
But purchasing software outright (when it’s still an option, as many companies no longer offer it) can have a prohibitively expensive up-front cost—high-end software often costs upwards of $1000 dollars, even for just a single license.
But, free tools aren’t always the answer either. Continue reading “Budget (but not free) eLearning Content Creation Tools”