Our student workers come from a variety of backgrounds, and while most will not go on to work in instructional design, the experiences they gain with us strengthen their workplace skills and resume. Our students find value working with our team, and they’re excited to add their voice to Model eLearning.
If you work in any sort of creative field, you’re going to fall into the occasional rut. Your work feels repetitive and boring. Uninspired. You find yourself taking convenient solutions rather than best solutions. Or, maybe you just can’t think your way through a problem and you have no solution at all. Your brain starts to slow down. You churn on the same thought patterns for unreasonable amounts of time. You’re just stuck.
When I started in eLearning (just over a year ago now), I really had no idea what I was getting myself into. I came from a background in IT and creative writing, so while it’s theoretically a simple matter to apply some of those skills to ID work, finding the practical application of those skills in an entirely new arena was…challenging. Continue reading “Two Big Things™ I Learned in my first year in Instructional Design”
Can we all agree that paying recurring costs for licensing software, particularly when you are a small (or even one-person) team, sucks? It ends up being a large, recurring cost that can be difficult to justify or subsidize, particularly in lean times. Oftentimes you don’t even need all the new and shiny features that a regular subscription provides.
But purchasing software outright (when it’s still an option, as many companies no longer offer it) can have a prohibitively expensive up-front cost—high-end software often costs upwards of $1000 dollars, even for just a single license.
Many people are familiar with the concept of the digital divide—the idea that as technology continues to advance at a remarkable pace, there is a growing gulf between the “haves” and the “have-nots” when it comes to access to, and adoption of technologies. Many in instructional design consider these technologies essential for our day-to-day careers: internet access, easy access to information, and ubiquitous WiFi. Which makes it challenging when we design content for those who don’t have easy access to those things.