Game Design Principles for Your Course, Round 2

This week, I’ll continue our series on lessons that can be learned from game design and applied to the world of instructional design. We’ll keep exploring Mark Rosewater’s “10 Things Every Game Needs” for our comparison.

In my last post, I outlined how goals and rules clearly lay out the learner’s expectations to ensure they understand the structure and outcomes of the course. Today, we’ll focus on three design elements to retain and increase learner engagement throughout your course. I’ll also include a couple of practical tips for implementing these features in your course.

Let’s get started. Continue reading “Game Design Principles for Your Course, Round 2”

Motivation in Education: Satisfaction

Instructor and Teacher Relationship
via University of Nottingham flickr

Throughout this series, we’ve explored the four components of Keller’s ARCS Model for Motivation: attention, relevance, confidence, and satisfaction.

In my last post, I discussed how a teacher can help a student become more motivated by boosting his or her confidence.

Today we will look at the final component of Keller’s ARCS Model for Motivation and how students’ motivation is increased and maintained through satisfaction.

Continue reading “Motivation in Education: Satisfaction”